I think the biggest problem with the Top Leveling Up To 1ST Grade Shirt bp this year was the introduction of weird recycling systems like the side shop, or the change to a more convoluted wagering system. They may be more generous, but they feel like they’re not, and perception ends up being deceiving. If things were more straight forward, without unnecessary layers of complexity, things like this might not happen.I’m meaning to say that I understand it’s an additional feature but it’s inclusion just makes things seem worse because of how poorly conceived it is. It really just puts a bad taste in my mouth. Sometimes less stuff is better than extra stuff that’s shitty. Yea, weather the leveling is better or worse, I think it is their designed system that does not intuitive and engaging enough to make the grind feel worthwhile. I think they did yeah, or at least it’s not easily visible. I remember subbing for dota+ last year just to get more shit lol.
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I’m assuming these stats are real because they have no reason to take the risk and lie here. But it just feels impossible to gain levels compared to previous years, where they seemed bountiful. I wonder if its because gaining levels last year felt like we had more agency. Most of Top Leveling Up To 1ST Grade Shirt them came from betting and doing active quests that were always on screen as opposed to having to go in and choose quests instead. I don’t know what most people are gaining levels from this year… guild quests? Betting seems to give way less unless you know how to game the system (which is unintuitive.)I’m gaining levels faster than in previous years because I have more time to play because of quarantine. But the time spent to level ratio feels way lower. On average, about half of all games you play won’t contribute to the pass.
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This is one area in which battle passes in other games shine. You are constantly progressing whether you’re winning or losing. It’s only the rate of Top Leveling Up To 1ST Grade Shirt progression that varies (as it rightfully should). A decent size loss streak for a battle pass owner would be pretty annoying. Particularly if they don’t get to play the game as much as they’d like to due to real-life commitments etc. It makes it hard for me to tell whether I should be doing 10 sets of 1 wager bets (save 3 for a big token game when others are tributing), or if I should continue doing the 3/3/3/1 I have been. I lost the latter 3 games of last week though to my dismay. (at least id get maybe 1 or 2 wagers out of it versus 0 tokens) That’s the biggest slap in the face. If they wanted to make the bp and not pay 2 pay the objectives will be time-consuming but with a larger dependency on yourself. For instance, it would say Play X amount of games as Meepo. If you win you get more points if you lose you get 50% less but you still make FUCKING PROGRESS
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