It’s the open-world Official It’s Not A Hobby It’s A Post Apocalyptic Life Skill Shirt that changes it. I posted this elsewhere, but a linear shooter has a massive advantage where the gameplay loop of “Go here, kill bad guys, kill the boss” is engaging enough because the level design is so important. That’s why these games live and die by well-designed levels. The story doesn’t matter because getting from point A to point B is fun and entertaining. That simple gameplay loop is engaging because the level was designed with that in mind. Nothing else is needed.
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Now make that open world. Instead of an Official, It’s Not A Hobby It’s A Post-Apocalyptic Life Skill Shirt level that engages us. While we are “going here, killing bad guys, and killing a boss” we have world design as the focus. Suddenly, we have to craft the entire map and world that is used for the game. A gameplay loop of shooting shit becomes less engaging as it stops becoming the focus. That’s the trade-off with these games, and why a story is important in open-world games. If it was a linear FPS game I wouldn’t worry.
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The story, but if we get dropped into this giant world with an Official It’s Not A Hobby It’s A Post-Apocalyptic Life Skill Shirt of NPCs and characters and settlements. But no lore and story, just the same gameplay loop, it will quickly turn into a chore. Idk, I’m on the fence but there are some very real concerns. If this is just a checklist game similar to the 2014 Assassins Creed games. Well, to be fair, just because the bad story is expected or not the primary reason people buy games. It doesn’t mean it shouldn’t be criticized.
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